Cut content gives fans a unique insight into the development process of some of their favorite games. Nearly every title has cutting content that is hidden somewhere in the game or its files.Nighttime Soulsis no exception.

Out of everyDark Soulstitle, the original has the smallest amount of known cut content when compared toDark Souls iiandDark Souls iii. That said, the get-go game still made some radical changes during evolution that changed the game for better or worse. From overpowered rings to progression changes, hither are ten crazy pieces of cut content in the originalDark Souls.

10 Invading Shiva Of The Eastward

Dark Souls Shiva of the East

Shiva of the East is a member of the Forest Hunters in the originalDark Soulsthat is nothing more than a merchant. NPCs refer to him as an evil grapheme, yet nothing Shiva does reveals such night intentions.

Cut content suggests that this wasn't always the case. Shiva of the Eastward was originally obsessed with obtaining the Chaos Blade for himself. An item named the Black Center Orb has a description that states players could use it to invade Shiva and his posse. Fans have speculated that Shiva would kill the player if they had the Chaos Blade and retreat to rubber. Players would then use the orb to kill him and obtain the Chaos Bract over again.

9 Cut Armor And Dominate Weapons

Dark Souls Bear Armor

There's a surprising amount of cut weapons and armor sets in the originalNighttime Souls. Players have been able to uncover Undead King Jar-Eel's armor set up, the Elite Cleric set, the mage Smith set, and a fix of behave armor.

As for weapons,Nighttime Soulshas an unused whip, witch collar polearm, a black Zweihander probable meant for paradigm Chester, a strange talisman, and the Four Kings Sword. Near of these items announced unfinished with no stats or descriptions bachelor. While most of these items don't take a clear explanation for existence cut, the Four Kings Sword was likely cut since the boss drops the Bequeathed Lord Soul instead of a unique boss soul.

8 Cut Enemy Types

Dark Souls Craghollow

Weapons and armor weren't the only things that were cut. Sure enemy types and image NPCs were removed from the game for various reasons. Some enemies include hollows morphing into cragspiders, similar to the parasitized undead seen inDark Souls 2. Other enemies include a prototype of the Demon Ruin's Burrowing Rockworms, image chained prisoners, and what appears to exist a larger variant of Blighttown's infested barbarians.

NPCs also saw a few changes. Chester has a working model and moveset in the base game that differs from his appearance in theArtorias of the AbyssDLC. There is also a younger version of Beatrice and a paradigm of Kalameet.

seven Gravelord Nito Boss Fight Changes

Dark Souls Gravelord Nito

Certain bosses inDark Soulshave pseudo entities fastened to their model that have a separate wellness bar. These are typically reserved for the tails of certain bosses that grant tail weapons when cut. Strangely, Gravelord Nito has a pseudo entity attached to him and tons of unused scripts.

When these scripts are activated, Gravelord Nito will have a few skeletons spawn nearly him. Some have theorized that players were originally meant to fleck away chunks of Nito's skeleton that would spawn a cluster of smaller skeletons throughout the fight. This was likely cutting since sure builds have a difficult fourth dimension dealing with multiple enemies at one time.

half-dozen Unused Rings And Velka Covenant

Dark Souls 3 Velka Shrine

Arguably the most interesting gameplay-oriented items that got cut were iii unique rings. The first cutting ring was the Band of Deportation, which would accept damage in place of its wearer but had a fixed chance of breaking. The Ring of Bind Ghosts would brand players invisible to cursed ghosts that wander the New Londo Ruins.

Finally, the Ring of Condemnation would deal counterattacks to whatever enemy that essentially damaged the player. What's notable about the Ring of Condemnation is that information technology references a covenant with Velka, the Goddess of Sin. It seems she would take been a leader of the invasion-oriented covenant in the commencement game before Darkstalker Kaathe took that honour.

5 Prototype Bed Of Chaos

Dark Souls Prototype Bed of Chaos

The Bed of Chaos is frequently regarded as the worst boss in theSoulsseries and with skillful reason. Her boss fight focuses on platforming in a game that doesn't take a dedicated jump button or fluid movement.

However, this wasn't e'er the example. At that place is a prototype version of the Bed of Chaos in the game'south files that reveals the witch of Izalith as a mobile opponent that would shell the player with her massive hands. It seems to exist a boss fight that has no gimmick besides her massive size. To make the fight more interesting, From Software overhauled it to the dominate players are well acquainted with.

four Progression Changes

Dark Souls Firelink Shrine Undead Parish Shortcut

Past viewing distant LODs at certain locations inDark Souls, fans accept noticed that some map layouts don't friction match upwardly with the concluding game. The near notable example of this is a bridge that leads from Firelink Shrine into the lower wall of Undead Parish.

If earlierDark Soulstrailers are accurate, it seems players would accept pathed from lower Undead Parish to the height section players typically beginning from. A drake would have disregarded the original channel that leads to the upper level of Undead Burg that players would need to go rid of somehow.

Some bosses saw some placement changes as well. Originally, the Centipede Demon was going to sit atop the starting time Bell of Awakening instead of the Gargoyles.

iii Undead Rex Jar-Eel

Dark Souls Undead King Jar-Eel

It seems the Four Kings were originally just a unmarried king the player would fight. Named Undead King Jar-Eel in the game'due south files, this massive boss has the same horned armor that the Four Kings article of clothing. This boss has a working moveset like to Old Rex Allant's fromDemon'southward Souls and has a fully-modeled role player armor set based on Jar-Eel'south appearance. He seems to have been replaced by the Four Kings early in development, as the Four Kings are referred to as undead kings in the game's files.

2 Oscar Was The Player's Rival

Dark Souls Oscar

Oscar is the NPC that is responsible for nigh every event in the originalDark Souls. In the final game, Oscar helps the player escape Undead Asylum but meets an untimely end. He tells the player to ring both Bells of Awakening, starting the main quest of the game.

As it turns out, Oscar was going to be a persistent character throughout the entire game. Cut dialogue suggests that Oscar was to side with whichever primordial serpent the thespian did not side with. Siding with Frampt would make Oscar take Darkstalker Kaathe's side while siding with Kaathe would brand Oscar despise the role player'south try of ending the Age of Fire. Regardless, the quest would culminate in a fight against him most the cease of a player's journey. This idea was likely the inspiration for Anri of Astora's questline inNight Souls iii.

1 Andre's Original Purpose

Dark Souls Andre Pushing Statue Concept

Blacksmith Andre was originally planned to be a descendant of Gwyn inDark Souls. Concept fine art reveals plans for Andre to exist a guardian of a subconscious passage in Firelink Shrine. By modifying the game files, players take found the cutscene this concept art depicts.

Andre would take originally opened a shortcut straight to the Kiln of the First Flame. Data related to this shortcut is still nowadays in the game but goes unused. It seems From Software favored the idea of enkindling Frampt later in development and made Andre a standard blacksmith instead. This also explains why petrified Andres can be constitute clutching onto upgrade Embers and why he is the but NPC in the game with lip-synced dialogue.

Next: x Hidden Details Everyone Missed In The Original Dark Souls

Pokemon Fan Has Caught All the Pokemon

Read Adjacent