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How To Use Nuclear Keycard Fallout 76

" Unauthorized access of secure ship container. Starting cocky-destruct inaugural nether Dropkick protocol. Detonation in 5 minutes unless valid cancellation code received. " — Automatic system vocalism of secure transport container

The nuclear keycard is a miscellaneous item in Fallout 76.

Background

A crucial part of the automatic nuclear missile silo network in Appalachia, nuclear keycards are required to unlock access to the launch console then that the launch code could be input. The receptacle in the missile command rooms would destroy the keycard regardless of whether the correct code was entered or not. This limitation was intended to limit the amount of nuclear weapons any single officeholder had at their disposal and the supply of keycards in instance of escalation would be delivered past automated couriers of the Strategic Air Control.[ane]

Convoys were set up past the SAC to occur should the automated system monitoring Appalachia deem it necessary, based on the aggregate DEFCON rating. The Enclave under President Thomas Eckhart deliberately released various horrors upon Appalachia to trick the system into raising the DEFCON rating, starting with Chinese Liberators and ending with scorchbeasts.[two]

Locations

Nuclear keycards tin only be found in secure transport containers carried by SAC cargobots. Locations for these cargobots can exist plant through the repeatable Hibernate and Seek and Destroy quest obtained at The Whitespring bunker. Yet, the cargobot will be protected by up to three SAC vertibots, so they will take to exist destroyed to ensure safe destruction of the cargobot to reach the nuclear keycard. The cargobot likewise has the intent of flying around haphazardly, making it difficult to striking, merely if its thrusters are damaged, its movement is severely impeded. The container is also booby-trapped with a self-destruct mechanism once the lock is picked, set to detonate inside five minutes. Actor characters demand to grab the nuclear keycard and other cargo and go clear of the container before it blows, as the explosion carries the forcefulness of a mini nuke, like to a sentry bot or car exploding. Luckily, the container carries an audio countdown to warn how long is left before it blows, counting downwardly the final 10 seconds earlier self-destructing.

Notes

  • Though picking the lock on the cargo box containing the keycard is considered stealing, those who loot from this container will not receive a bounty, dissimilar when picking a lock endemic past a player.
  • The loot in the container is instanced and can be looted by multiple players.

Gallery

See also

  • Silo Blastoff code slice
  • Silo Bravo code piece
  • Silo Charlie code slice

References

  1. The Whitespring bunker nuclear training: " Greeting, general. Welcome to your nuclear launch training session. Over the course of the next four posters, you'll be taught everything you need to know most utilizing the Appalachian Automated Launch system. During your briefing, you should've been issued a Nuclear Keycard. During an actual launch, you will need to insert the card into the designated slot earlier inbound your launch code, at which point the keycard will be consumed. Additional card drops will be brought in by automated convoy should the DEFCON rating continue to worsen. You may speak to your logistics officer every bit to the location of the pick-upward for your boosted cards, should the circumstances ascend. "
  2. The Whitespring bunker terminal entries; Tricking_DEFCON

How To Use Nuclear Keycard Fallout 76,

Source: https://fallout.fandom.com/wiki/Nuclear_keycard#:~:text=During%20your%20briefing%2C%20you%20should,the%20keycard%20will%20be%20consumed.

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